home *** CD-ROM | disk | FTP | other *** search
/ PC World 2007 September / PCWorld_2007-09_cd.bin / audio-video / winamp / winamp535_full_emusic-7plus.exe / Plugins / Milkdrop / shifter - pipes (metallic).milk < prev    next >
INI File  |  2005-09-14  |  8KB  |  307 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.925000
  5. fVideoEchoZoom=1.104100
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=0
  8. nWaveMode=7
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=1
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=1.285751
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=0.999500
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.220190
  39. sy=1.220190
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=0.650000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.010000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.400000
  50. ib_size=0.010000
  51. ib_r=1.000000
  52. ib_g=1.000000
  53. ib_b=1.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=12.000000
  56. nMotionVectorsY=9.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.900000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=442
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=1
  68. wavecode_0_bUseDots=1
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_per_frame1=tic = min(time-tir,.1);
  78. wave_0_per_frame2=tir = time;
  79. wave_0_per_frame3=
  80. wave_0_per_frame4=a = tic*3;
  81. wave_0_per_point1=x = sample;
  82. wave_0_per_point2=y = .5;
  83. wave_0_per_point3=
  84. wave_0_per_point4=sp = sample*6.28;
  85. wave_0_per_point5=
  86. wave_0_per_point6=r = .5 + .25*(sin(sp*5.23 - q5) + sin(sp*6.94 + q5));
  87. wave_0_per_point7=g = .5 + .25*(sin(sp*8.65 - q5) + sin(sp*4.28 + q5));
  88. wave_0_per_point8=b = .5 + .25*(sin(sp*3.54 - q5) + sin(sp*7.86 + q5));
  89. wave_0_per_point9=
  90. wave_0_per_point10=
  91. wave_0_per_point11=
  92. wavecode_1_enabled=1
  93. wavecode_1_samples=452
  94. wavecode_1_sep=0
  95. wavecode_1_bSpectrum=1
  96. wavecode_1_bUseDots=1
  97. wavecode_1_bDrawThick=1
  98. wavecode_1_bAdditive=1
  99. wavecode_1_scaling=1.000000
  100. wavecode_1_smoothing=0.500000
  101. wavecode_1_r=1.000000
  102. wavecode_1_g=1.000000
  103. wavecode_1_b=1.000000
  104. wavecode_1_a=1.000000
  105. wave_1_per_frame1=tic = min(time-tir,.1);
  106. wave_1_per_frame2=tir = time;
  107. wave_1_per_frame3=
  108. wave_1_per_frame4=a = tic*3;
  109. wave_1_per_point1=y = sample;
  110. wave_1_per_point2=x = .5;
  111. wave_1_per_point3=
  112. wave_1_per_point4=sp = sample*6.28;
  113. wave_1_per_point5=
  114. wave_1_per_point6=b = .5 + .25*(sin(sp*5.23 - q5) + sin(sp*6.94 + q5));
  115. wave_1_per_point7=r = .5 + .25*(sin(sp*8.65 - q5) + sin(sp*4.28 + q5));
  116. wave_1_per_point8=g = .5 + .25*(sin(sp*3.54 - q5) + sin(sp*7.86 + q5));
  117. wave_1_per_point9=
  118. wave_1_per_point10=
  119. wave_1_per_point11=
  120. wavecode_2_enabled=0
  121. wavecode_2_samples=512
  122. wavecode_2_sep=0
  123. wavecode_2_bSpectrum=0
  124. wavecode_2_bUseDots=0
  125. wavecode_2_bDrawThick=0
  126. wavecode_2_bAdditive=0
  127. wavecode_2_scaling=1.000000
  128. wavecode_2_smoothing=0.500000
  129. wavecode_2_r=1.000000
  130. wavecode_2_g=1.000000
  131. wavecode_2_b=1.000000
  132. wavecode_2_a=1.000000
  133. wavecode_3_enabled=0
  134. wavecode_3_samples=512
  135. wavecode_3_sep=0
  136. wavecode_3_bSpectrum=0
  137. wavecode_3_bUseDots=0
  138. wavecode_3_bDrawThick=0
  139. wavecode_3_bAdditive=0
  140. wavecode_3_scaling=1.000000
  141. wavecode_3_smoothing=0.500000
  142. wavecode_3_r=1.000000
  143. wavecode_3_g=1.000000
  144. wavecode_3_b=1.000000
  145. wavecode_3_a=1.000000
  146. shapecode_0_enabled=1
  147. shapecode_0_sides=4
  148. shapecode_0_additive=0
  149. shapecode_0_thickOutline=0
  150. shapecode_0_textured=1
  151. shapecode_0_x=0.126000
  152. shapecode_0_y=0.000000
  153. shapecode_0_rad=1.413669
  154. shapecode_0_ang=0.000000
  155. shapecode_0_tex_ang=0.000000
  156. shapecode_0_tex_zoom=0.640328
  157. shapecode_0_r=0.990000
  158. shapecode_0_g=0.990000
  159. shapecode_0_b=0.990000
  160. shapecode_0_a=1.000000
  161. shapecode_0_r2=0.990000
  162. shapecode_0_g2=0.990000
  163. shapecode_0_b2=0.990000
  164. shapecode_0_a2=1.000000
  165. shapecode_0_border_r=1.000000
  166. shapecode_0_border_g=1.000000
  167. shapecode_0_border_b=1.000000
  168. shapecode_0_border_a=0.000000
  169. shape_0_per_frame1=y = .001;
  170. shape_0_per_frame2=
  171. shape_0_per_frame3=x = x - q3*.75;
  172. shape_0_per_frame4=y = y - q3;
  173. shape_0_per_frame5=
  174. shape_0_per_frame6=ra = if(ra,ra,(1-rand(2)*2)*(.9 + rand(1001)*.001*.2));
  175. shape_0_per_frame7=
  176. shape_0_per_frame8=tex_ang = q1*ra;
  177. shape_0_per_frame9=tex_zoom = q2;
  178. shapecode_1_enabled=1
  179. shapecode_1_sides=4
  180. shapecode_1_additive=0
  181. shapecode_1_thickOutline=0
  182. shapecode_1_textured=1
  183. shapecode_1_x=0.874000
  184. shapecode_1_y=0.000000
  185. shapecode_1_rad=1.413669
  186. shapecode_1_ang=0.000000
  187. shapecode_1_tex_ang=0.000000
  188. shapecode_1_tex_zoom=0.707320
  189. shapecode_1_r=0.990000
  190. shapecode_1_g=0.990000
  191. shapecode_1_b=0.990000
  192. shapecode_1_a=1.000000
  193. shapecode_1_r2=0.990000
  194. shapecode_1_g2=0.990000
  195. shapecode_1_b2=0.990000
  196. shapecode_1_a2=1.000000
  197. shapecode_1_border_r=1.000000
  198. shapecode_1_border_g=1.000000
  199. shapecode_1_border_b=1.000000
  200. shapecode_1_border_a=0.000000
  201. shape_1_per_frame1=y = .001;
  202. shape_1_per_frame2=x = x + q3*.75;
  203. shape_1_per_frame3=y = y - q3;
  204. shape_1_per_frame4=
  205. shape_1_per_frame5=ra = if(ra,ra,(1-rand(2)*2)*(.9 + rand(1001)*.001*.2));
  206. shape_1_per_frame6=
  207. shape_1_per_frame7=tex_ang = q1*ra;
  208. shape_1_per_frame8=tex_zoom = q2;
  209. shapecode_2_enabled=1
  210. shapecode_2_sides=4
  211. shapecode_2_additive=0
  212. shapecode_2_thickOutline=0
  213. shapecode_2_textured=1
  214. shapecode_2_x=0.126000
  215. shapecode_2_y=1.000000
  216. shapecode_2_rad=1.413669
  217. shapecode_2_ang=0.000000
  218. shapecode_2_tex_ang=0.000000
  219. shapecode_2_tex_zoom=0.707320
  220. shapecode_2_r=0.990000
  221. shapecode_2_g=0.990000
  222. shapecode_2_b=0.990000
  223. shapecode_2_a=1.000000
  224. shapecode_2_r2=0.990000
  225. shapecode_2_g2=0.990000
  226. shapecode_2_b2=0.990000
  227. shapecode_2_a2=1.000000
  228. shapecode_2_border_r=1.000000
  229. shapecode_2_border_g=1.000000
  230. shapecode_2_border_b=1.000000
  231. shapecode_2_border_a=0.000000
  232. shape_2_per_frame1=y = 1;
  233. shape_2_per_frame2=x = x - q3*.75;
  234. shape_2_per_frame3=y = y + q3;
  235. shape_2_per_frame4=
  236. shape_2_per_frame5=ra = if(ra,ra,(1-rand(2)*2)*(.9 + rand(1001)*.001*.2));
  237. shape_2_per_frame6=
  238. shape_2_per_frame7=tex_ang = q1*ra;
  239. shape_2_per_frame8=tex_zoom = q2;
  240. shapecode_3_enabled=1
  241. shapecode_3_sides=4
  242. shapecode_3_additive=0
  243. shapecode_3_thickOutline=0
  244. shapecode_3_textured=1
  245. shapecode_3_x=0.874000
  246. shapecode_3_y=1.000000
  247. shapecode_3_rad=1.413669
  248. shapecode_3_ang=0.000000
  249. shapecode_3_tex_ang=0.000000
  250. shapecode_3_tex_zoom=0.707320
  251. shapecode_3_r=0.990000
  252. shapecode_3_g=0.990000
  253. shapecode_3_b=0.990000
  254. shapecode_3_a=1.000000
  255. shapecode_3_r2=0.990000
  256. shapecode_3_g2=0.990000
  257. shapecode_3_b2=0.990000
  258. shapecode_3_a2=1.000000
  259. shapecode_3_border_r=1.000000
  260. shapecode_3_border_g=1.000000
  261. shapecode_3_border_b=1.000000
  262. shapecode_3_border_a=0.000000
  263. shape_3_per_frame1=x = x + q3*.75;
  264. shape_3_per_frame2=y = y + q3;
  265. shape_3_per_frame3=
  266. shape_3_per_frame4=ra = if(ra,ra,(1-rand(2)*2)*(.9 + rand(1001)*.001*.2));
  267. shape_3_per_frame5=
  268. shape_3_per_frame6=tex_ang = q1*ra;
  269. shape_3_per_frame7=tex_zoom = q2;
  270. per_frame_1=warp = 0;
  271. per_frame_2=tic = min(time-tin,.1);
  272. per_frame_3=tin = time;
  273. per_frame_4=
  274. per_frame_5=q1 = time*.3;
  275. per_frame_6=q2 = .6;
  276. per_frame_7=
  277. per_frame_8=ti = ti + tic;
  278. per_frame_9=ib_r = .5 + .5*sin(ti*1.123);
  279. per_frame_10=ib_g = .5 + .5*sin(ti*1.456);
  280. per_frame_11=ib_b = .5 + .5*sin(ti*1.789);
  281. per_frame_12=
  282. per_frame_13=ra = 10;
  283. per_frame_14=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
  284. per_frame_15=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
  285. per_frame_16=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
  286. per_frame_17=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333);
  287. per_frame_18=
  288. per_frame_19=tt = tt + tic*treb_avg;
  289. per_frame_20=mt = mt + tic*mid_avg;
  290. per_frame_21=bt = bt + tic*bass_avg;
  291. per_frame_22=vt = vt + tic*vav;
  292. per_frame_23=
  293. per_frame_24=sp = abs(vav - slide)*.1;
  294. per_frame_25=slide = if(above(slide,vav),slide-tic*sp,slide+tic*sp + equal(toc,0)*vav*.7);
  295. per_frame_26=toc = 1;
  296. per_frame_27=
  297. per_frame_28=q1 = -vt*.5;
  298. per_frame_29=q2 = min(slide,1.25)*.554;
  299. per_frame_30=q3 = .025 + slide*.0075;
  300. per_frame_31=q5 = (tt + mt)*-1;
  301. per_frame_32=
  302. per_frame_33=monitor = size;
  303. per_pixel_1=sw = sin(x*6.28*12 + time) + cos(y*6.28*4 + time) + sin(x*6.28*3 - time) + cos(y*6.28*9 - time);
  304. per_pixel_2=
  305. per_pixel_3=sx = 1 + below(abs(x-.5),.03)*.2 + sw*.2;
  306. per_pixel_4=sy = 1 + below(abs(y-.5),.04)*.2 + sw*.2;
  307.